ChoiceNode class
State machine family — class
Choice/Junction pseudostate: evaluates guard conditions and selects one outgoing transition. Rendered as a small diamond shape.
Members
| Member | Kind | Description |
|---|---|---|
string Title | Property | Gets or sets the title. |
ChoiceNode() | Method | Initializes a new instance of the ChoiceNode class. |
override Dictionary<string, object> GetProperties(bool includeCommon = true, bool includeNodeProperties = true) | Method | |
override void SetPropperties(IDictionary<string, object> properties, bool updateNodeProperties = true, bool applyToPublicSetters = true) | Method | Gets or sets the set propperties. |