HistoryNode class
State machine family — class
History pseudostate: remembers the last active sub-state within a composite state. Shallow (H) remembers only the immediate sub-state. Deep (H*) remembers the full nesting path. Rendered as a circle with 'H' or 'H*' inside.
Members
| Member | Kind | Description |
|---|---|---|
string Title | Property | Gets or sets the title. |
bool IsDeep | Property | Gets or sets the is deep. |
HistoryNode() | Method | Initializes a new instance of the HistoryNode class. |
override Dictionary<string, object> GetProperties(bool includeCommon = true, bool includeNodeProperties = true) | Method | |
override void SetPropperties(IDictionary<string, object> properties, bool updateNodeProperties = true, bool applyToPublicSetters = true) | Method | Gets or sets the set propperties. |