JoinNode class
State machine family — class
Join pseudostate: two or more inputs, one output. Rendered as a thick horizontal bar merging multiple parallel flows into one.
Members
| Member | Kind | Description |
|---|---|---|
string Title | Property | Gets or sets the title. |
new int InPortCount | Property | Gets or sets the in port count. |
JoinNode() | Method | Initializes a new instance of the JoinNode class. |
override Dictionary<string, object> GetProperties(bool includeCommon = true, bool includeNodeProperties = true) | Method | |
override void SetPropperties(IDictionary<string, object> properties, bool updateNodeProperties = true, bool applyToPublicSetters = true) | Method | Gets or sets the set propperties. |